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#videogames

248 posts149 participants29 posts today

Hace un tiempo conocí eXoDOS, una biblioteca de más de 7000 juegos para DOS compilados y configurados para correr con DOSBox, con una interfaz gráfica para organizarlos.

Lo malo era que esa interfaz estaba sólo disponible para Windows, y era lentísima. Cuando intenté usarla con Wine, la lentitud se multiplicó varias veces al punto de ser inusable.

Pero finalmente sacaron un patch para Linux, que trae una interfaz un poco más limitada que la de Windows pero es super liviana, y permite hacer lo más importante, que es correr los juegos y consultar manuales y otros documentos asociados a los juegos.

En Retro eXo tienen otros proyectos también, con juegos y software para Windows 3.x, ScummVM, demo scene, y más:

Web de eXoDOS: retro-exo.com/exodos.html

Web de Retro eXo: retro-exo.com/index2.html

#retro#dos#linux
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[P] This video explains the sickness of modern gamedev. See, back in the day, the game shown in the linked video would've done well for itself. I base this on a madball, bonkers little title called Vangers. There is nothing else like Vangers in existence. And there was a LOT of that back then! It's unimaginable today, and... I miss it even more now having partaken of the project with my partner. The mainstream and capitalism killed that era dead.

#psychology #videogames #gamedev #gamedesign

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[P] In order for a game to succeed, it has to fit into one of those popular storefront tags. It hss to be so much this genre, so much that setting. It was different in the untamed era, no one knew what a video game was, so all kinds of utter madness was thrown together in the hopes of maybe getting a video game out of it in the end. It was madness. And without taking that journey my partner and I have? You just can't understand.

#psychology #videogames #gamedev #gamedesign

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[P] Even indies now have fallen into this comfortable taxonomy, and when one of the genres loses market appeal it just... fades away, leaving a hole where one will nwver see games like those again, all but once in a blue moon when some dev decides to recreate something from that forgotten time. Then it's gone again, because there'd be no market appeal for that title. So even indie devs must chase this taxonomy to succeed.

#psychology #videogames #gamedev #gamedesign

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