I had a lot of fun running through the combinations of the 4 characters in the main #MarvelDiceThrone box. So, much that I had my son pick up an expansion for me (from the same store with the big sale).
Since playing solo, I've tried with two gamer friends. Both reactions were lukewarm, which is concerning. The goal with most of my games is to enjoy them with others. Did I miss something? I'll keep trying.
@elucidarian Sorry they didn’t like it. What did they say?
Just to help brainstorm:
IP burnout, bad IP games, theme tacked on, mechanical similarities to other games are common for #boardgamers.
If they play another #MCU game they may not want another.
This game has a low complexity rating on #bgg. #Manascrew is as much luck as many #MTG players can take.
My instruction needs to offset my experience. The closest I’ve ever come to divorce was teaching my wife how to play #TwilightStruggle.
@grryboy
1. Doubt the IP had much to do with it.
2. Complexity was within tolerable limits, but luck had an impact. Like I said, the 2nd friend saw the worst case of luck imbalancing a game, even though it was in his favor. We actually play a lot of Magic, despite land problems being a routine gripe. The London mulligan helps.
The 1st friend only got about half a game in, but wasn't as initially enamored as with other titles, very noncommittal.
3. I'm more likely to lose while teaching.