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#roguelikedev

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Kyzrati<p>Final <a href="https://mastodon.gamedev.place/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> sharing thread is up on the sub, with a bunch of cool new roguelikes already completed like Archipelago of Monsters, Holy Book, BOARD MASTER, and Unsure: <a href="https://old.reddit.com/r/roguelikedev/comments/1j6yu9s/share_your_finished_2025_7drl/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">old.reddit.com/r/roguelikedev/</span><span class="invisible">comments/1j6yu9s/share_your_finished_2025_7drl/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Kyzrati<p>7DRL 2025 coming to a close this weekend, been seeing some nice projects approaching completion, like these on the discord server from elliotbnvl, jacob_marks, and pecatus.<br><a href="https://mastodon.gamedev.place/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Kyzrati<p>Dayum, Skotlaroc on the r/RoguelikeDev discord server has been working on some amazing enemy sprites for their game.<br><a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Kyzrati<p>Neat WIP <a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> shot shared by MarshalldotEXE on the r/RoguelikeDev Discord server today.<br><a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Brianna Townsend<p>I wrote a recap of the major features I completed in Chronicles from 2024 over on /r/roguelikedev and wrote a bit about plans for the coming year, enjoy! </p><p><a href="https://www.reddit.com/r/roguelikedev/comments/1hyaszj/2025_in_roguelikedev_chronicles_iv_ebonheim" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">reddit.com/r/roguelikedev/comm</span><span class="invisible">ents/1hyaszj/2025_in_roguelikedev_chronicles_iv_ebonheim</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikes</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Kyzrati<p>7DRL 2025 dates have been announced! Create a roguelike over 7 days from March 1~9: <a href="https://itch.io/jam/7drl-challenge-2025" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">itch.io/jam/7drl-challenge-202</span><span class="invisible">5</span></a><br><a href="https://mastodon.gamedev.place/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> <a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Kyzrati<p>"Cursebearer" by u/Noodles_All_Day has undergone an impressive 750 hours of work this year to put together quite a list of systems, with proper content hopefully coming this year.<br><a href="https://old.reddit.com/r/roguelikedev/comments/1hsytsm/2025_in_roguelikedev_cursebearer/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">old.reddit.com/r/roguelikedev/</span><span class="invisible">comments/1hsytsm/2025_in_roguelikedev_cursebearer/</span></a></p><p>"Cursebearer is a traditional fantasy roguelike heavily influenced by Angband. It also has a heaping spoonful of inspiration drawn from TES III: Morrowind's mechanics and hilariously broken character build potential, GURPS' classless character system, and Diablo II's itemization."<br><a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Kyzrati<p>"2025 in RoguelikeDev", our sixth annual month-long event in which devs share their progress from the last year, and plans for the next \o/<br><a href="https://old.reddit.com/r/roguelikedev/comments/1hqt1ek/2025_in_roguelikedev_a_january_event/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">old.reddit.com/r/roguelikedev/</span><span class="invisible">comments/1hqt1ek/2025_in_roguelikedev_a_january_event/</span></a></p><p>Get motivated for a a new year of <a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> :D<br><a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
The Mighty Git<p>Multiple room styles are in. No special rooms yet, but they're on the list.</p><p><a href="https://mstdn.social/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a> <a href="https://mstdn.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mstdn.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mstdn.social/tags/ScreenShotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenShotSaturday</span></a></p>
Raspberry Jam<p>Here's all of the enemies I've made for my roguelike so far!<br>What do you think? Which one is your favourite?</p><p>Wishlist the game on Steam <a href="https://store.steampowered.com/app/2372450?utm_source=mastodon&amp;utm_campaign=allenemies" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/237</span><span class="invisible">2450?utm_source=mastodon&amp;utm_campaign=allenemies</span></a><br><a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Aviv<p><a href="https://mastodon.gamedev.place/tags/7DRL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7DRL</span></a>, Day 1 Devlog: <a href="https://avivbeeri.itch.io/arcanists-heritage/devlog/691663/day-1-revisiting-the-past" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">avivbeeri.itch.io/arcanists-he</span><span class="invisible">ritage/devlog/691663/day-1-revisiting-the-past</span></a></p><p><a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
cu2koo<p>Been a bit busy with uni and work but have made some progress.</p><p>The inventory is now able to hold consumables and equipment. Also, the player can do equip or quaff directly from the ground. Results in six actions that I have now defined and implemented for the basic functionalities. The fight with the equipment works, but the effects of the consumables are still missing.</p><p>The Inspector and the Inventory Viewer have also been added to the UI.</p><p>Have a nice Friday!</p><p><a href="https://mastodon.social/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/love2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>love2d</span></a></p>
Raspberry Jam<p>I've been working on a level editor for my roguelike, and it's coming together pretty nicely.<br>My intent with this is to rework the level generation using what I learn from hand designing levels.<br>You can play the demo on <a href="https://store.steampowered.com/app/2372450?utm_source=mastodon&amp;utm_campaign=leveledit" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/237</span><span class="invisible">2450?utm_source=mastodon&amp;utm_campaign=leveledit</span></a><br><a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
Raspberry Jam<p>Currently, there is an abundance of both action roguelites and traditional turn-based roguelikes. Even though they arose from the same source of inspiration, a large rift separates the two genres.</p><p>Rootin’ Tootin’ Lootin’ &amp; Shootin’ came about from the desire to bridge the gap between genres – to create a roguelike that could fuse fast-paced action with thoughtful, turn-based strategy.</p><p>Read more on <a href="http://raspberryjam.co.uk/2024/01/06/initial-prototypes-and-inspiration/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">http://</span><span class="ellipsis">raspberryjam.co.uk/2024/01/06/</span><span class="invisible">initial-prototypes-and-inspiration/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
Kyzrati<p>"2024 in RoguelikeDev", our fifth annual month-long event in which devs share their progress from the last year, and plans for the next \o/<br><a href="https://old.reddit.com/r/roguelikedev/comments/18vtcsi/2024_in_roguelikedev_a_january_event/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">old.reddit.com/r/roguelikedev/</span><span class="invisible">comments/18vtcsi/2024_in_roguelikedev_a_january_event/</span></a>?</p><p>Get motivated for a a new year of <a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> :D<br><a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Chip Collier<p>Palettes and visibility range. One step at a time. <br><a href="https://icosahedron.website/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Raspberry Jam<p>I have been improving enemy behaviours - making enemies a bit smarter.</p><p>Enemies now avoid shooting each other by checking if there are other enemies in their line of fire.</p><p>Enemies also no longer walk into each other, and are much more coordinated.</p><p>A new demo will be out soon with these new changes!<br>Wishlist the game on Steam! <a href="https://store.steampowered.com/app/2372450?utm_source=mastodon&amp;utm_campaign=behaviour" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/237</span><span class="invisible">2450?utm_source=mastodon&amp;utm_campaign=behaviour</span></a></p><p><a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
synlogic<p>Slartboz has been posted to the Dwarf Fortress forum on Reddit</p><p><a href="https://www.reddit.com/r/dwarffortress/comments/16op689/slartboz_my_take_on_dwarf_fortress_but_with_a/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">reddit.com/r/dwarffortress/com</span><span class="invisible">ments/16op689/slartboz_my_take_on_dwarf_fortress_but_with_a/</span></a></p><p>fans/frens/geeks/freaks, would appreciate any upvotes you can give it there on Reddit. I am on a razor's edge between deciding to abandon this game or continue it. so any new tangible evidence I get that people *like* Slartboz would help *immensely* now</p><p>thank you!</p><p><span class="h-card" translate="no"><a href="https://mstdn.games/@buru5" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>buru5</span></a></span> <br><span class="h-card" translate="no"><a href="https://c.im/@jake4480" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>jake4480</span></a></span></p><p><a href="https://toot.io/tags/Roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelike</span></a><br><a href="https://toot.io/tags/Roguelikes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelikes</span></a><br><a href="https://toot.io/tags/RoguelikeDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeDev</span></a><br><a href="https://toot.io/tags/RouelikeGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RouelikeGame</span></a><br><a href="https://toot.io/tags/RoguelikeGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeGames</span></a></p><p><a href="https://toot.io/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a></p><p><a href="https://toot.io/tags/DwarfFortress" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DwarfFortress</span></a><br><a href="https://toot.io/tags/SimDorf" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SimDorf</span></a><br><a href="https://toot.io/tags/SimUnderMountainHome" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SimUnderMountainHome</span></a></p>
Kyzrati<p>WIP room accretion <a href="https://mastodon.gamedev.place/tags/mapgen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mapgen</span></a> for a roguelike shared by "bitwise" on the <a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a> Discord.</p>
synlogic<p>Slartboz</p><p>I'm thinking of doing posts to Reddit, somewhere, to promote Slartboz, and help get more audience and supporters</p><p>anyone have recommendation of what subreddits might be good for that?</p><p><a href="https://toot.io/tags/Slartboz" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Slartboz</span></a></p><p><a href="https://toot.io/tags/Reddit" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Reddit</span></a></p><p><a href="https://toot.io/tags/Roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelike</span></a><br><a href="https://toot.io/tags/Roguelikes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelikes</span></a><br><a href="https://toot.io/tags/RoguelikeGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeGames</span></a><br><a href="https://toot.io/tags/RoguelikeDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeDev</span></a></p><p><a href="https://toot.io/tags/indiegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegames</span></a><br><a href="https://toot.io/tags/retrogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogames</span></a><br><a href="https://toot.io/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a><br><a href="https://toot.io/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a></p><p><a href="https://toot.io/tags/support" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>support</span></a><br><a href="https://toot.io/tags/fans" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fans</span></a><br><a href="https://toot.io/tags/promotion" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>promotion</span></a></p>