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#interactivefiction

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L'amie @filiaa a mis beaucoup de cœur et de temps dans un article fouillé sur la relation entre humour et interactivité. Article passé un peu inaperçu en raison du concours annuel de fiction interactive.

Lisons-le, commentons-le, partageons-le !

fiction-interactive.fr/humour-

www.fiction-interactive.frHumour et interactivité – Fiction-interactive.fr
More from Fiction-interactive.fr
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…and we had to restart The Pawn. As we did not ask Kronos about THE FRIGGING WRISTBAND! Without that we don’t get the chest that we need to kill the rider with the horse with no legs. Oh how I hate such puzzle designs! Luckily this is a text adventure and we can skip all the exploring and catch up rather quickly.
#magneticscrolls #interactivefiction #commodore #c64

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Lurking at the edge of your awareness, an enigma. Still trembling, you peer leftward, beholding its full glory: a column of azure light, a figure of smokeless fire, a living, spectral weapon. It locks onto your gaze.
Through your fear, you manage to sputter a question.

Revising the #interactiveFiction section of my website, postponing my next #IFComp #game to 2026, not later this year. On plus I have a really good design worked out and it's well in progress. But it's bigger than initially planned, and I want to give it enough time to develop sufficiently richly. Postponing also allows allow for at least a couple of rounds of thorough playtesting. I'm really excited by this new game design, and want to do it justice. Allowing more development time should help!

My favorite new technology is not new. It's a natural-language game engine for creating text-based interactive stories. (Inform 7)

The latest version was released in 2022. This excellent and completely usable book was published in 2011. The game engine was created in 2006, as a rebuild of a project which was introduced when I was still getting carded for cigarettes (1993).

This is a good and appropriate pace for technology.