L'amie @filiaa a mis beaucoup de cœur et de temps dans un article fouillé sur la relation entre humour et interactivité. Article passé un peu inaperçu en raison du concours annuel de fiction interactive.
Lisons-le, commentons-le, partageons-le !
L'amie @filiaa a mis beaucoup de cœur et de temps dans un article fouillé sur la relation entre humour et interactivité. Article passé un peu inaperçu en raison du concours annuel de fiction interactive.
Lisons-le, commentons-le, partageons-le !
…and we had to restart The Pawn. As we did not ask Kronos about THE FRIGGING WRISTBAND! Without that we don’t get the chest that we need to kill the rider with the horse with no legs. Oh how I hate such puzzle designs! Luckily this is a text adventure and we can skip all the exploring and catch up rather quickly.
#magneticscrolls #interactivefiction #commodore #c64
We are not yet continuing with Wonderland, but some days ago I upgraded the black A500 to 1MB of chip RAM by way of mainboard swap. And a quick session on one of the later savegames didn‘t reveal any crashes. Even with lovely graphics enabled! So this bodes well.
#retrogaming #commodore #amiga500 #interactivefiction #magneticscrolls
Lurking at the edge of your awareness, an enigma. Still trembling, you peer leftward, beholding its full glory: a column of azure light, a figure of smokeless fire, a living, spectral weapon. It locks onto your gaze.
Through your fear, you manage to sputter a question.
in which I embark on an atmospheric text adventure from Dan Kitchen's early days, Crystal Caverns
(Dan Kitchenwent on to be one of the original Activision programmers with games like Ghostbusters and River Raid II)
includes some early history of electronic LCD games
my conclusion to Keys of the Wizard
where I experience bugs, maybe, except it's hard to tell what's really a bug
and where I theorize a solution to the adventure-roguelike problem
https://bluerenga.blog/2025/03/08/keys-of-the-wizard-maximum-difficulty/
Spring Thing 2025 seeks prize donors!
Alternately, come play some games next month. That's a great way to support the festival.
Back to interactive fiction game design and coding and right now thinking of coding the end epilogue of my new game. Because though I still have much to do in earlier chapters, I've already got the core design for the end portion. And it's frankly much easier to code up than the chunky earlier bits! #interactiveFiction #game #coding #IndieGame #GameDev
“Dexter’s Song” from The LEA Project, an online, interactive musical.
Still available to experience at leaproject.dev for free!
https://www.invisiclues.org/infocomics/lm-apple ← You can now play Lane Mastodon, simply by following this link from this toot on #Mastodon. You're welcome. #InteractiveFiction
As we are currently stuck due to technical difficulties with Wonderland, we switch to a different Magnetic Scrolls game: The Pawn.
It is a humorous, weird fantasy text adventure set in the mythical kingdom of Kerovnia.
#interactivefiction #magneticscrolls #retrogaming
I have previously written up a detailed review of the earlier Midsomer Murders gamebook in the same series. If anything I thought the second instalment I read today was even stronger. https://vivsacademicblog.wordpress.com/2022/01/30/midsomer-murders-as-a-choose-your-own-adventure-style-gamebook/ #gamebooks #MidsomerMurders #interactivefICTION #CYOA #tv #books #Bookstodon
This morning's reading, the second in the Midsomer Murders gamebooks. Very happy with my investigation today, even if there was admittedly lots of fingers stuck in the book's pages at various points! Much fun, captures the essence of the TV series. There is a 3rd Midsomer Murders gamebook planned. #interactiveFiction #gamebooks #CYOA #CrimeFiction #Bookstodon #MidsomerMurders #books
Revising the #interactiveFiction section of my website, postponing my next #IFComp #game to 2026, not later this year. On plus I have a really good design worked out and it's well in progress. But it's bigger than initially planned, and I want to give it enough time to develop sufficiently richly. Postponing also allows allow for at least a couple of rounds of thorough playtesting. I'm really excited by this new game design, and want to do it justice. Allowing more development time should help!
next on All the Adventures
Magic Mountain is the final game in the ZX81 collection based on the Trevor Toms system
I am stuck early on a puzzle with a mysterious cryptic clue that perhaps you (the reader) can solve
in which I return to a tape innocently called Adventure Tape No. 1 which caused me great pain upon my first visit
this time it goes better except I spend literal days on one parser problem
I'm going to be posting #interactiveFiction games each month, distributed through my mailing list. Here's the download link for the first game, Zeitgeist 1980, a game inspired by 80s action comedy movies.
If you try it and like it, consider signing up for the list.
My favorite new technology is not new. It's a natural-language game engine for creating text-based interactive stories. (Inform 7)
The latest version was released in 2022. This excellent and completely usable book was published in 2011. The game engine was created in 2006, as a rebuild of a project which was introduced when I was still getting carded for cigarettes (1993).
This is a good and appropriate pace for technology.
I'm interested in finding retro (or not) games that are interactive fiction. Not Zork. Not Portal (one of my faves tho). Not Myst exactly. The game should be basically Choose Your Own Adventure with images and sound of some kind. Where do I begin the search for this? Should I be looking on iOS?
I looked here but most of these are Zorky.