When playing a #TTRPG, I love it when the dice tell a story.
Sunday, during our #Pathfinder game, the party espied a demon in an adjoining room, lurking in the dark. The language for the module said that the first thing the demon would do was to cast a spell to summon another to the temple, so I said it was starting to cast a spell.
Immediately, the cleric said she wanted to try and cancel the spell. The player flipped through her spell list and the core book, trying to figure out how to stop the demon. I decided to have an initiative roll-off to see if the creature could get the spell off before the cleric could stop it.
The player won the initiative roll by 1. 19 vs 20. The players were stoked, to say the least.
Then she had to roll against the spell going off, which was no guarantee. I think she needed a 14 or better and she rolled an 18, I think.
The cleric had just stopped the summoning of another huge demon. I believe they killed it in a round and a half. It was epic. I was thrilled for them. They had a good strategy and great luck. I live for those moments in game.